the bridge
featurelist
all figures and facts may vary, as this product is still in development.
- 5 innovative game modes, from deathmatch to coop modes
- more than 10 deadly missiles, tactical and projectile guns
- 5 lightning fast customizable ships
- reward system, cash per frag
- buy menu to spend your game credits on better equipment
- extended A7 3D Game Engine
- incredibly fast, detailed modern render output
system requirements
the requirements may vary, as this product is still in development. when this game is about to be released, we aim at middle and lower class systems to be able to run the game as well, so there will be plenty of options to tailor the graphics load to your machine.![]() |
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CSiS FAQ
what does the name stand for?
CSiS stands for Combat Simulation System. the title emphasizes the focus on fighting and action that you can expect to experience while playing our game, while other games focus more on trading and economy.
when will it be released?
we have a joke running in the team that says 2049. seriously, when it's done.
what?! why is it taking you so long?
we are trying to ensure to make this game fun. hassle-free. good-looking. exceptional. our high standard requires time. we changed the multiplayer codebase for the 4th time already and underwent one engine change. we develop custom tools and extend the engine with our own routines. we do all that for you, to make this game as kick ass as possible. ah, and yes, we are only three and a half developers.
oh, the team is so small, can i participate?
sure. levels still need to be made and filled. think asteroids, nebulas, civilian space traffic, large asteroid-mining facilities and everything from ambient to action-loaded battle music. contact us in the 'conference room' if you think you can help out. and no, the work is not paid. nor are we. you can also donate, donators will be mentioned in the credits.
so, who are the faces behind CSiS?
we are a small team, with the majority coming from germany. the identity of the csis dev team is very mysterious, even the developers do not know each other's faces. but if you want to get to know us better, check out our personal websites - links on top of this page - or drop us a line in the board.


